Chain[CRYPT]

A fully on-chain Diablo-style ARPG where every drop is etched in the eternal ledger and every fight resolves on Ethereum mainnet.

100M Souls Capped
99 Level Cap
192 Unique Relics
24 Affixes
6 Cursed Biomes

The Pillars

swords
person

Heroes

ERC-721 heroes with class locked at mint, stats that grow per level, and on-chain SVG sprites rendered from packed pixel data.

swords

Items

ERC-721 items rolled with up to 6 affixes from a 24-affix table, locked to a hero on equip, and rerollable by burning $CRYPT.

castle

Dungeons

Commit a Run, wait 50 blocks, then claim. Combat resolves deterministically from the blockhash entropy you locked in at commit.

sports_kabaddi

Arena

Hero-vs-Hero PvP resolved by a pure function in one transaction, capped at 32 rounds, with the tie going to the defender. Under 1.5M gas.

api

v4 Hook

The pool drives the game: volume above 1% of supply triggers a BOSS_EVENT, droughts shrink gold, and surge windows boost rare drops.

account_balance

Treasury

Holds the 16.66M $CRYPT seed plus a 33.34M emission reserve, paying out on every Run and Arena claim. No admin can drain it.

What you'll never see

  • closeAdmin keys & backdoors
  • closeOff-chain databases
  • closePause buttons or upgradable proxies
  • closeOff-chain combat servers
  • closeMintable-only-by-team items
  • closeMultisig with privileged powers

What you get instead

  • checkVerifiable EVM bytecode
  • checkPure mathematical functions
  • checkItems that exist on the chain forever
  • checkAn economy nobody can edit
  • checkDungeons seeded by blockhash
  • checkAn NFT that renders without our domain